![]() The Substance parameters allow you to fine tune the results. Metallic (optional): Import a metallic mapĥ. Some inputs are optional, you don't need them to generate all the maps but they can help you to obtain a better result: You can now plug your bitmap in the " Main Input" of the substance and plug all needed outputs in your material inputs. Click on the "Load Substance." button and browse to your Bitmap2Material.sbsar file.Ĥ. Drag and drop it in the Slate canvas and double click on your new node.ģ. The Substance node is located in the Map browser under the "Standard" group.Ģ. ![]() In the Global Substance Settings rollout in 3ds Max, the Preview Resolution setting is currently unsupported by the B2M and has no effect on the resolution.ġ. You can hide the intermediary outputs of the substance by setting "Hide Single Map Output Selectors" to true in the Options > Preferences menu.It is recommended to use the new Slate Material Editor since Substance inputs are not supported by the Compact Material Editor.The Bitmap2Material_3-X.sbsar version use last Substance Engine features and is not compatible with older versions. For PBR renders in 3ds Max use the "Legacy" version (Bitmap2Material_3.sbsar) or exported bitmaps. ![]() B2M3 is dedicated to PBR materials, if you use a "classic" pipeline, B2M2 version is recommended. Compatible with 3dsMax 2013 and higher.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |